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Parasite eve ps1
Parasite eve ps1






parasite eve ps1 parasite eve ps1

It will make a "tex" folder with all layers, and a few combined images, which are final backgrounds.

parasite eve ps1

(you need to re-unpack assets from room packages with updated Parasite_assets.exe) Here's how it works:Ģ - palette (from folder 9), this file is usually first palette, and its size is the biggest, 16384 (other palettes will be smaller, they are for models)ģ - memory.dat file from the root of the folder The way it works on PS1 is kind of complicated, so i'm not going to fully export all the data. Video showing how it can be done on the example of Silent hill - īackgrounds tool added. After that you only need to rotate bones to more natural position to make model look better. Apply animation SMD to the model and move to frame 2 to make it work. This will produce 2 files: model in SMD format and a 2-frame animation SMD which will set lenghts for all bones. drop model file onto Parasite_model.exe (obsolete) I dont have time to research about asset codes and other types.ģ. All of them will be extracted to corresponding folders without names, just sequential numbers. Each package may have 12 types of assets. This will extract all assets from the package. drop any package onto Parasite_assets.exe (or run on all them in batch) This table from game executable tell the tool about package offsets.Ģ. Just run Parasite_img.exe in the folder with PE.IMG, also exedata.bin provided must be there.








Parasite eve ps1